| Unlimited Pts - Blood Angels - Crimson Force - Apocalypse List |
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Mephiston, Lord of Death | 1 | HQ | 6 | 5 | 5 | 5 | 3 | 6 | 4/5 | 10 | 2+ | 225 |
| Fearless; Independent Character; [ref s_sm_LoD}Lord of Death; Feel no pain Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Force Weapon: Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p46 WH40K) Plasma Pistol: 12" Range; S7; AP2; Pistol; Gets Hot! Psychic Hood Might of Heroes: Used at the start of either player's Assault Phase. The Librarian (or any one other model in the same unit as the Librarian) gains +D3 attacks in that Assault phase. Transfixing Gaze: Used in the Assault Phase. Any enemy model in base contact with the Librarian must take a Ld test. If the test is failed, the model may not attack in the Assault phase and will be hit automatically by any close combat attacks that are directed against it. Enemy models without an Ld value cannot be affected by this power. Wings of Sanguinius: Used in the Movement Phase and last until the end of that turn. Allows the Librarian to move as if he had a Jump Pack. May be used if in Terminator Armour. If the model is on a bike, the model moves as if on a jetbike. |
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| Artificer Armor | 1 | 2+ Armour Save. See (C:BA, pg. 5). | [0] | |||||||||
| Psychic Hood | 1 | Allows Librarian to nullify Psychic attacks by opponent. See Codex for details. (p24 C:SM) | [0] | |||||||||
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Honor Guard | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | 205 | |
| And They Shall Know No Fear Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x2): 12" Range; S4; AP5; Pistol Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot! Power Weapon (x2): Ignores armour saves in close combat. Flamer (x2): Template; S4; AP5; Assault 1 Standard Bearer |
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| Standard Bearer | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | [10] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol: 12" Range; S4; AP5; Pistol Bolter: 24" Range; S4; AP5; Rapid Fire |
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| Company Standard | 1 | Friendly Blood Angels units within 12" of this may re-roll failed Morale and Pinning tests. See C:BA, pg. 5. | [0] | |||||||||
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Honor Guard | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | 185 | |
| And They Shall Know No Fear Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x3): 12" Range; S4; AP5; Pistol Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot! Power Weapon (x2): Ignores armour saves in close combat. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Lemartes, Guardian of the Lost | 1 | HQ | 5 | 5 | 4 | 4 | 3 | 5 | 3/4 | 10 | 3+/4(i) | 125 |
| Independent Character; Honor of the Chapter; Litanies of Hate Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol: 12" Range; S4; AP5; Pistol Crozius Arcanum: Treated as Power Weapon. (p23 C:SM) Death Mask Rosarius |
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| Death Mask | 1 | Any enemy unit within 6" suffers a -1 modifier to its Ld. See C:BA, pg. 8. | [0] | |||||||||
| Jump Pack | 1 | The model moves as Jump Infantry. Deep Strike if allowed. (p24 C:SM) | [0] | |||||||||
| Rosarius | 1 | 4+ Invulnerable save. See C:BA, pg. 5. | [0] | |||||||||
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Death Company | 10 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | 50 | |
| Fearless; Feel no pain; Furious Charge; Black Rage. Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol: 12" Range; S4; AP5; Pistol Chainsword (x10): If used with another close combat weapon, +1 attack in close combat. Drop Pod Furious Charge: Add +1 to strength and initiative, conditions apply (p74 WH40K) |
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| Drop Pod | 1 | Grp: BS: 2 FA: 12 SA: 12 RA: 12 | [50] | |||||||||
Carries up to 10 Space Marines (or up to 5 Terminators, or 1 Dreadnought!); Vehicle, Immobile, Open-Topped; Fire Points: None; Once passengers have disembarked, they may not re-embark; Inertial Guidance System. Storm Bolter: 24" Range; S4; AP5; Assault 2 Inertial Guidance System: With a Crew Stunned result, the Machine Spirit allows the tank to move directly ahead up to its maximum speed. Also, the Machine Spirit can operate one weapon per turn as long as the vehicle has not moved more than 6", even with a Crew Shaken or Crew Stunned result. This is in addition to any weaponry that can normally fire. The Machine Spirit has a BS of 2. See Wargear, pg. 35. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Scout Squad | 4 | Elite | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ | 80 |
| And They Shall Know No Fear; Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Combat Squads Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x4): 12" Range; S4; AP5; Pistol Bolter (x4): 24" Range; S4; AP5; Rapid Fire |
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| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 4+ | [16] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Bolter (x1): 24" Range; S4; AP5; Rapid Fire |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Terminator Squad | 4 | Elite | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 2+/5(i) | 285 |
| And They Shall Know No Fear; Deep Strike Power Fist (x3): Ignores armour saves, increases strength in close combat. Storm Bolter (x3): 24" Range; S4; AP5; Assault 2 Chain Fist (x1): Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP Assault Cannon: 24" Range; S6; AP4; Heavy 4 Rending Drop Pod |
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| Drop Pod | 1 | Grp: BS: 2 FA: 12 SA: 12 RA: 12 | [50] | |||||||||
Carries up to 10 Space Marines (or up to 5 Terminators, or 1 Dreadnought!); Vehicle, Immobile, Open-Topped; Fire Points: None; Once passengers have disembarked, they may not re-embark; Inertial Guidance System. Storm Bolter: 24" Range; S4; AP5; Assault 2 Inertial Guidance System: With a Crew Stunned result, the Machine Spirit allows the tank to move directly ahead up to its maximum speed. Also, the Machine Spirit can operate one weapon per turn as long as the vehicle has not moved more than 6", even with a Crew Shaken or Crew Stunned result. This is in addition to any weaponry that can normally fire. The Machine Spirit has a BS of 2. See Wargear, pg. 35. |
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| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5(i) | [40] | |
| Power Sword (x1): Ignores armour saves in close combat. Storm Bolter (x1): 24" Range; S4; AP5; Assault 2 |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Land Speeder Squadron | 1 | Grp: Fast BS: 4 FA: 10 SA: 10 RA: 10 | 100 | |||||||||
| Fast; Skimmer Heavy Bolter (x1): 36" Range; S5; AP4; Heavy 3 Assault Cannon (x1): 24" Range; S6; AP4; Heavy 4 Rending |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Dreadnought | 1 | Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 | 145 | |||||||||
| Walker Dreadnought CCW: Strength 10; Ignores armour savess in close combat. Storm Bolter: 24" Range; S4; AP5; Assault 2 Twin Linked Lascannon: 48" Range; S9; AP2; Heavy 1 Linked Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Furioso Dreadnought | 1 | Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 12 SA: 12 RA: 10 | 115 | |||||||||
| Walker Dreadnought CCW: Strength 10; Ignores armour savess in close combat. Storm Bolter: 24" Range; S4; AP5; Assault 2 Dreadnought CCW: Strength 10; Ignores armour savess in close combat. Meltagun: 12" Range; S8; AP1; Assault 1; Melta. Extra Armor: Crew Stunned results count as Crew Shaken instead. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Furioso Dreadnought | 1 | Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 12 SA: 12 RA: 10 | 115 | |||||||||
| Walker Dreadnought CCW: Strength 10; Ignores armour savess in close combat. Storm Bolter: 24" Range; S4; AP5; Assault 2 Dreadnought CCW: Strength 10; Ignores armour savess in close combat. Meltagun: 12" Range; S8; AP1; Assault 1; Melta. Extra Armor: Crew Stunned results count as Crew Shaken instead. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Assault Squad | 9 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ | 310 |
| And They Shall Know No Fear; Combat Squads; Deep Strike Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x7): 12" Range; S4; AP5; Pistol Chainsword (x9): If used with another close combat weapon, +1 attack in close combat. Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot! |
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| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2/3 | 9 | 3+ | [58] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Melta Bombs: One attack with 8+2D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Power Fist: Ignores armour saves, increases strength in close combat. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Assault Squad | 9 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ | 310 |
| And They Shall Know No Fear; Combat Squads; Deep Strike Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x7): 12" Range; S4; AP5; Pistol Chainsword (x9): If used with another close combat weapon, +1 attack in close combat. Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot! |
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| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2/3 | 9 | 3+ | [58] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Melta Bombs: One attack with 8+2D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Power Fist: Ignores armour saves, increases strength in close combat. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Veteran Assault Squad | 6 | Elite | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2/3 | 9 | 3+ | 285 |
| And They Shall Know No Fear (C:DA, pg. 23); Combat Squads (C:DA, pg. 23) Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Melta Bombs (x6): One attack with 8+2D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x6): 12" Range; S4; AP5; Pistol Chainsword (x3): If used with another close combat weapon, +1 attack in close combat. Power Fist (x2): Ignores armour saves, increases strength in close combat. Thunder Hammer (x1): Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Tactical Squad | 4 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 210 |
| And They Shall Know No Fear; Combat Squads Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x4): 12" Range; S4; AP5; Pistol Bolter (x3): 24" Range; S4; AP5; Rapid Fire Plasmagun: 24" Range; S7; AP2; Rapid Fire; Gets Hot! |
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| Razorback | 1 | Grp: BS: 4 FA: 11 SA: 11 RA: 10 | [65] | |||||||||
| Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp. Twin Linked Heavy Bolter: 36" Range; S5; AP4; Heavy 3 Linked Extra Armor: Crew Stunned results count as Crew Shaken instead. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [38] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Power Weapon: Ignores armour saves in close combat. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Tactical Squad | 4 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 210 |
| And They Shall Know No Fear; Combat Squads Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x4): 12" Range; S4; AP5; Pistol Bolter (x3): 24" Range; S4; AP5; Rapid Fire Plasmagun: 24" Range; S7; AP2; Rapid Fire; Gets Hot! |
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| Razorback | 1 | Grp: BS: 4 FA: 11 SA: 11 RA: 10 | [65] | |||||||||
| Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp. Twin Linked Heavy Bolter: 36" Range; S5; AP4; Heavy 3 Linked Extra Armor: Crew Stunned results count as Crew Shaken instead. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [38] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Power Weapon: Ignores armour saves in close combat. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Tactical Squad | 4 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 235 |
| And They Shall Know No Fear; Combat Squads Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x4): 12" Range; S4; AP5; Pistol Bolter (x3): 24" Range; S4; AP5; Rapid Fire Meltagun: 12" Range; S8; AP1; Assault 1; Melta. |
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| Razorback | 1 | Grp: BS: 4 FA: 11 SA: 11 RA: 10 | [95] | |||||||||
| Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp. Twin Linked Lascannon: 48" Range; S9; AP2; Heavy 1 Linked Extra Armor: Crew Stunned results count as Crew Shaken instead. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [38] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Power Weapon: Ignores armour saves in close combat. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Tactical Squad | 4 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 235 |
| And They Shall Know No Fear; Combat Squads Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x4): 12" Range; S4; AP5; Pistol Bolter (x3): 24" Range; S4; AP5; Rapid Fire Meltagun: 12" Range; S8; AP1; Assault 1; Melta. |
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| Razorback | 1 | Grp: BS: 4 FA: 11 SA: 11 RA: 10 | [95] | |||||||||
| Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp. Twin Linked Lascannon: 48" Range; S9; AP2; Heavy 1 Linked Extra Armor: Crew Stunned results count as Crew Shaken instead. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [38] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Power Weapon: Ignores armour saves in close combat. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Devastator Squad | 9 | Heavy | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 330 |
| And They Shall Know No Fear; Combat Squads Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x9): 12" Range; S4; AP5; Pistol Bolter (x5): 24" Range; S4; AP5; Rapid Fire Lascannon (x4): 48" Range; S9; AP2; Heavy 1 |
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| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | [23] | |
| Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K) Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K) Bolt Pistol (x1): 12" Range; S4; AP5; Pistol Bolter (x1): 24" Range; S4; AP5; Rapid Fire |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Whirlwind | 1 | Grp: Heavy BS: 4 FA: 11 SA: 11 RA: 10 | 85 | |||||||||
| Tank Vengenance Missiles: 12-48" Guess Range; S5; AP4; Ordnance Barrage, Large Blast Whirlwind Multiple Missile Launcher: 12-48" Guess Range; Ordnance Barrage, Large Blast. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Vindicator | 1 | Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 | 125 | |||||||||
| Tank Demolisher Cannon: 24" Range; S10; AP2; Ordnance 1; Large Blast Storm Bolter: 24" Range; S4; AP5; Assault 2 Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Vindicator | 1 | Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 | 125 | |||||||||
| Tank Demolisher Cannon: 24" Range; S10; AP2; Ordnance 1; Large Blast Storm Bolter: 24" Range; S4; AP5; Assault 2 Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Land Raider | 1 | Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 | 250 | |||||||||
| Carries up to 10 Space Marines (or up to 5 Terminators); Tank; Access Points: 2 side hatches, 1 front ramp. Twin Linked Heavy Bolter: 36" Range; S5; AP4; Heavy 3 Linked Twin Linked Lascannon (x2): 48" Range; S9; AP2; Heavy 1 Linked Power of the Machine Spirit: Allows a vehicle with Crew Stunned to move, or fire an additional weapon. See Codex for details. Searchlight: Illuminates units in Night Fight missions. See Codex for details. Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details. |
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| Total Cost: | 4340 | |||||||||||
| Roster Statistics |
| % Elite: 23.6 |
| % Fast: 2.3 |
| % Heavy: 21.1 |
| % HQ: 8.1 |
| Model Count: 102 |
| % Troops: 34.8 |
| % Wargear: 0.0 |
| Files version: 1.29 |
| Faith Points: 0 |
| Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved. |