Unlimited Pts - Blood Angels - Crimson Force - Apocalypse List

Name # Grp WS BS S T Wo I A Ld Save Cost
Mephiston, Lord of Death 1 HQ 6 5 5 5 3 6 4/5 10 2+ 225
Fearless; Independent Character; [ref s_sm_LoD}Lord of Death; Feel no pain
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Force Weapon: Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p46 WH40K)
Plasma Pistol: 12" Range; S7; AP2; Pistol; Gets Hot!
Psychic Hood
Might of Heroes: Used at the start of either player's Assault Phase. The Librarian (or any one other model in the same unit as the Librarian) gains +D3 attacks in that Assault phase.
Transfixing Gaze: Used in the Assault Phase. Any enemy model in base contact with the Librarian must take a Ld test. If the test is failed, the model may not attack in the Assault phase and will be hit automatically by any close combat attacks that are directed against it. Enemy models without an Ld value cannot be affected by this power.
Wings of Sanguinius: Used in the Movement Phase and last until the end of that turn. Allows the Librarian to move as if he had a Jump Pack. May be used if in Terminator Armour. If the model is on a bike, the model moves as if on a jetbike.
  Artificer Armor 1 2+ Armour Save. See (C:BA, pg. 5). [0]
  Psychic Hood 1 Allows Librarian to nullify Psychic attacks by opponent. See Codex for details. (p24 C:SM) [0]
Name # Grp WS BS S T Wo I A Ld Save Cost
Honor Guard 4 4 4 4 4 1 4 2/3 9 3+ 205
And They Shall Know No Fear
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x2): 12" Range; S4; AP5; Pistol
Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot!
Power Weapon (x2): Ignores armour saves in close combat.
Flamer (x2): Template; S4; AP5; Assault 1
Standard Bearer
  Standard Bearer 1 4 4 4 4 1 4 2 9 3+ [10]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol: 12" Range; S4; AP5; Pistol
Bolter: 24" Range; S4; AP5; Rapid Fire
    Company Standard 1 Friendly Blood Angels units within 12" of this may re-roll failed Morale and Pinning tests. See C:BA, pg. 5. [0]
Name # Grp WS BS S T Wo I A Ld Save Cost
Honor Guard 5 4 4 4 4 1 4 2/3 9 3+ 185
And They Shall Know No Fear
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x3): 12" Range; S4; AP5; Pistol
Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot!
Power Weapon (x2): Ignores armour saves in close combat.
Name # Grp WS BS S T Wo I A Ld Save Cost
Lemartes, Guardian of the Lost 1 HQ 5 5 4 4 3 5 3/4 10 3+/4(i) 125
Independent Character; Honor of the Chapter; Litanies of Hate
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol: 12" Range; S4; AP5; Pistol
Crozius Arcanum: Treated as Power Weapon. (p23 C:SM)
Death Mask
Rosarius
  Death Mask 1 Any enemy unit within 6" suffers a -1 modifier to its Ld. See C:BA, pg. 8. [0]
  Jump Pack 1 The model moves as Jump Infantry. Deep Strike if allowed. (p24 C:SM) [0]
  Rosarius 1 4+ Invulnerable save. See C:BA, pg. 5. [0]
Name # Grp WS BS S T Wo I A Ld Save Cost
Death Company 10 4 4 4 4 1 4 2/3 9 3+ 50
Fearless; Feel no pain; Furious Charge; Black Rage.
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol: 12" Range; S4; AP5; Pistol
Chainsword (x10): If used with another close combat weapon, +1 attack in close combat.
Drop Pod
Furious Charge: Add +1 to strength and initiative, conditions apply (p74 WH40K)
  Drop Pod 1 Grp: BS: 2 FA: 12 SA: 12 RA: 12 [50]

Carries up to 10 Space Marines (or up to 5 Terminators, or 1 Dreadnought!); Vehicle, Immobile, Open-Topped; Fire Points: None; Once passengers have disembarked, they may not re-embark; Inertial Guidance System.
Storm Bolter: 24" Range; S4; AP5; Assault 2
Inertial Guidance System: With a Crew Stunned result, the Machine Spirit allows the tank to move directly ahead up to its maximum speed. Also, the Machine Spirit can operate one weapon per turn as long as the vehicle has not moved more than 6", even with a Crew Shaken or Crew Stunned result. This is in addition to any weaponry that can normally fire. The Machine Spirit has a BS of 2. See Wargear, pg. 35.
Name # Grp WS BS S T Wo I A Ld Save Cost
Scout Squad 4 Elite 4 4 4 4 1 4 1 8 4+ 80
And They Shall Know No Fear; Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Combat Squads
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x4): 12" Range; S4; AP5; Pistol
Bolter (x4): 24" Range; S4; AP5; Rapid Fire
  Sergeant 1 4 4 4 4 1 4 2 9 4+ [16]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Bolter (x1): 24" Range; S4; AP5; Rapid Fire
Name # Grp WS BS S T Wo I A Ld Save Cost
Terminator Squad 4 Elite 4 4 4/8 4 1 4/1 2 9 2+/5(i) 285
And They Shall Know No Fear; Deep Strike
Power Fist (x3): Ignores armour saves, increases strength in close combat.
Storm Bolter (x3): 24" Range; S4; AP5; Assault 2
Chain Fist (x1): Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP
Assault Cannon: 24" Range; S6; AP4; Heavy 4 Rending
Drop Pod
  Drop Pod 1 Grp: BS: 2 FA: 12 SA: 12 RA: 12 [50]

Carries up to 10 Space Marines (or up to 5 Terminators, or 1 Dreadnought!); Vehicle, Immobile, Open-Topped; Fire Points: None; Once passengers have disembarked, they may not re-embark; Inertial Guidance System.
Storm Bolter: 24" Range; S4; AP5; Assault 2
Inertial Guidance System: With a Crew Stunned result, the Machine Spirit allows the tank to move directly ahead up to its maximum speed. Also, the Machine Spirit can operate one weapon per turn as long as the vehicle has not moved more than 6", even with a Crew Shaken or Crew Stunned result. This is in addition to any weaponry that can normally fire. The Machine Spirit has a BS of 2. See Wargear, pg. 35.
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(i) [40]
Power Sword (x1): Ignores armour saves in close combat.
Storm Bolter (x1): 24" Range; S4; AP5; Assault 2
Name # Grp WS BS S T Wo I A Ld Save Cost
Land Speeder Squadron 1 Grp: Fast BS: 4 FA: 10 SA: 10 RA: 10 100
Fast; Skimmer
Heavy Bolter (x1): 36" Range; S5; AP4; Heavy 3
Assault Cannon (x1): 24" Range; S6; AP4; Heavy 4 Rending
Name # Grp WS BS S T Wo I A Ld Save Cost
Dreadnought 1 Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 145
Walker

Dreadnought CCW: Strength 10; Ignores armour savess in close combat.
Storm Bolter: 24" Range; S4; AP5; Assault 2
Twin Linked Lascannon: 48" Range; S9; AP2; Heavy 1 Linked
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
Name # Grp WS BS S T Wo I A Ld Save Cost
Furioso Dreadnought 1 Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 12 SA: 12 RA: 10 115
Walker

Dreadnought CCW: Strength 10; Ignores armour savess in close combat.
Storm Bolter: 24" Range; S4; AP5; Assault 2
Dreadnought CCW: Strength 10; Ignores armour savess in close combat.
Meltagun: 12" Range; S8; AP1; Assault 1; Melta.
Extra Armor: Crew Stunned results count as Crew Shaken instead.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
Name # Grp WS BS S T Wo I A Ld Save Cost
Furioso Dreadnought 1 Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 12 SA: 12 RA: 10 115
Walker

Dreadnought CCW: Strength 10; Ignores armour savess in close combat.
Storm Bolter: 24" Range; S4; AP5; Assault 2
Dreadnought CCW: Strength 10; Ignores armour savess in close combat.
Meltagun: 12" Range; S8; AP1; Assault 1; Melta.
Extra Armor: Crew Stunned results count as Crew Shaken instead.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
Name # Grp WS BS S T Wo I A Ld Save Cost
Assault Squad 9 Troops 4 4 4 4 1 4 1/2 8 3+ 310
And They Shall Know No Fear; Combat Squads; Deep Strike
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x7): 12" Range; S4; AP5; Pistol
Chainsword (x9): If used with another close combat weapon, +1 attack in close combat.
Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot!
  Sergeant 1 4 4 4/8 4 1 4/1 2/3 9 3+ [58]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Melta Bombs: One attack with 8+2D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Power Fist: Ignores armour saves, increases strength in close combat.
Name # Grp WS BS S T Wo I A Ld Save Cost
Assault Squad 9 Troops 4 4 4 4 1 4 1/2 8 3+ 310
And They Shall Know No Fear; Combat Squads; Deep Strike
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x7): 12" Range; S4; AP5; Pistol
Chainsword (x9): If used with another close combat weapon, +1 attack in close combat.
Plasma Pistol (x2): 12" Range; S7; AP2; Pistol; Gets Hot!
  Sergeant 1 4 4 4/8 4 1 4/1 2/3 9 3+ [58]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Melta Bombs: One attack with 8+2D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Power Fist: Ignores armour saves, increases strength in close combat.
Name # Grp WS BS S T Wo I A Ld Save Cost
Veteran Assault Squad 6 Elite 4 4 4/8 4 1 4/1 2/3 9 3+ 285
And They Shall Know No Fear (C:DA, pg. 23); Combat Squads (C:DA, pg. 23)
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Melta Bombs (x6): One attack with 8+2D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x6): 12" Range; S4; AP5; Pistol
Chainsword (x3): If used with another close combat weapon, +1 attack in close combat.
Power Fist (x2): Ignores armour saves, increases strength in close combat.
Thunder Hammer (x1): Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens.
Name # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 4 Troops 4 4 4 4 1 4 1 8 3+ 210
And They Shall Know No Fear; Combat Squads
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x4): 12" Range; S4; AP5; Pistol
Bolter (x3): 24" Range; S4; AP5; Rapid Fire
Plasmagun: 24" Range; S7; AP2; Rapid Fire; Gets Hot!
  Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [65]
Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp.

Twin Linked Heavy Bolter: 36" Range; S5; AP4; Heavy 3 Linked
Extra Armor: Crew Stunned results count as Crew Shaken instead.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
  Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [38]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Power Weapon: Ignores armour saves in close combat.
Name # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 4 Troops 4 4 4 4 1 4 1 8 3+ 210
And They Shall Know No Fear; Combat Squads
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x4): 12" Range; S4; AP5; Pistol
Bolter (x3): 24" Range; S4; AP5; Rapid Fire
Plasmagun: 24" Range; S7; AP2; Rapid Fire; Gets Hot!
  Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [65]
Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp.

Twin Linked Heavy Bolter: 36" Range; S5; AP4; Heavy 3 Linked
Extra Armor: Crew Stunned results count as Crew Shaken instead.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
  Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [38]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Power Weapon: Ignores armour saves in close combat.
Name # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 4 Troops 4 4 4 4 1 4 1 8 3+ 235
And They Shall Know No Fear; Combat Squads
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x4): 12" Range; S4; AP5; Pistol
Bolter (x3): 24" Range; S4; AP5; Rapid Fire
Meltagun: 12" Range; S8; AP1; Assault 1; Melta.
  Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [95]
Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp.

Twin Linked Lascannon: 48" Range; S9; AP2; Heavy 1 Linked
Extra Armor: Crew Stunned results count as Crew Shaken instead.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
  Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [38]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Power Weapon: Ignores armour saves in close combat.
Name # Grp WS BS S T Wo I A Ld Save Cost
Tactical Squad 4 Troops 4 4 4 4 1 4 1 8 3+ 235
And They Shall Know No Fear; Combat Squads
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x4): 12" Range; S4; AP5; Pistol
Bolter (x3): 24" Range; S4; AP5; Rapid Fire
Meltagun: 12" Range; S8; AP1; Assault 1; Melta.
  Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [95]
Carries up to 6 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp.

Twin Linked Lascannon: 48" Range; S9; AP2; Heavy 1 Linked
Extra Armor: Crew Stunned results count as Crew Shaken instead.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
  Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [38]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Power Weapon: Ignores armour saves in close combat.
Name # Grp WS BS S T Wo I A Ld Save Cost
Devastator Squad 9 Heavy 4 4 4 4 1 4 1 8 3+ 330
And They Shall Know No Fear; Combat Squads
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x9): 12" Range; S4; AP5; Pistol
Bolter (x5): 24" Range; S4; AP5; Rapid Fire
Lascannon (x4): 48" Range; S9; AP2; Heavy 1
  Sergeant 1 4 4 4 4 1 4 2 9 3+ [23]
Frag Grenades: Fight simultaneously with troops in cover (p39 WH40K)
Krak Grenades: One attack with 6+D6 AP (exceptions apply p39 WH40K)
Bolt Pistol (x1): 12" Range; S4; AP5; Pistol
Bolter (x1): 24" Range; S4; AP5; Rapid Fire
Name # Grp WS BS S T Wo I A Ld Save Cost
Whirlwind 1 Grp: Heavy BS: 4 FA: 11 SA: 11 RA: 10 85
Tank
Vengenance Missiles: 12-48" Guess Range; S5; AP4; Ordnance Barrage, Large Blast
Whirlwind Multiple Missile Launcher: 12-48" Guess Range; Ordnance Barrage, Large Blast.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
Name # Grp WS BS S T Wo I A Ld Save Cost
Vindicator 1 Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 125
Tank
Demolisher Cannon: 24" Range; S10; AP2; Ordnance 1; Large Blast
Storm Bolter: 24" Range; S4; AP5; Assault 2
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
Name # Grp WS BS S T Wo I A Ld Save Cost
Vindicator 1 Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 125
Tank
Demolisher Cannon: 24" Range; S10; AP2; Ordnance 1; Large Blast
Storm Bolter: 24" Range; S4; AP5; Assault 2
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
Name # Grp WS BS S T Wo I A Ld Save Cost
Land Raider 1 Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 250
Carries up to 10 Space Marines (or up to 5 Terminators); Tank; Access Points: 2 side hatches, 1 front ramp.

Twin Linked Heavy Bolter: 36" Range; S5; AP4; Heavy 3 Linked
Twin Linked Lascannon (x2): 48" Range; S9; AP2; Heavy 1 Linked
Power of the Machine Spirit: Allows a vehicle with Crew Stunned to move, or fire an additional weapon. See Codex for details.
Searchlight: Illuminates units in Night Fight missions. See Codex for details.
Smoke Launchers: Use once per game, penetrating hits against it count as glancing for a turn. See Codex for details.
Total Cost: 4340

Roster Statistics
% Elite: 23.6
% Fast: 2.3
% Heavy: 21.1
% HQ: 8.1
Model Count: 102
% Troops: 34.8
% Wargear: 0.0
Files version: 1.29
Faith Points: 0

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