Unlimited Pts - Tyranids - Tyranids - Full Force

Name # Grp WS BS S T Wo I A Ld Save Cost
Hive Tyrant 1 HQ 5 4 6 6 4 5 3 10 3+ 149
Monstrous Creature; Fearless
Enhanced Senses +1 BS: Adds +1 Ballistic Skill.
Toxin Sacs +1 St: Adds +1 to Strength.
Twin-linked Devourer (x1): 18" Range; StC-1(Max6); AP-; Assault 2X; Living Ammunition; Twin linked
Venom Cannon: 36" Range; StC+2(Max 10); AP4; Assault X
Synapse Creature: Any Tyranid broods with a model within 12" of a Synapse Creature never fall back and are assumed to automatically pass any Leadership based test., other than Psychic tests and Target Selection. A brood that enters Synapse range may regroup regardless of usual restrictions. All broods other than Ripper Swarms are immune to Instant Death. A Tyranid with Synapse is able to detonate all spore mines within 24" in the shooting phase. This is done instead of shooting or using psychic abilities. Other creatures from the same brood may still shoot at another target.
The Horror: Any enemy unit that wishes to assault this creature must make a Morale test. If failed, the unit may not assault that turn.
Name # Grp WS BS S T Wo I A Ld Save Cost
Hive Tyrant 1 HQ 5 3 6 6 4 5 3+1/5+1 10 3+ 111
Monstrous Creature; Fearless
Bio-plasma: Gain a single extra attack at double initiative. Always hits on a 4+, inflicts a single hit at the strength of the creature +1, does not gain monstrous creature benefits.
Toxin Sacs +1 St: Adds +1 to Strength.
Scything Talons (x2): +1 Attack for each set of talons. (max +2)
Synapse Creature: Any Tyranid broods with a model within 12" of a Synapse Creature never fall back and are assumed to automatically pass any Leadership based test., other than Psychic tests and Target Selection. A brood that enters Synapse range may regroup regardless of usual restrictions. All broods other than Ripper Swarms are immune to Instant Death. A Tyranid with Synapse is able to detonate all spore mines within 24" in the shooting phase. This is done instead of shooting or using psychic abilities. Other creatures from the same brood may still shoot at another target.
The Horror: Any enemy unit that wishes to assault this creature must make a Morale test. If failed, the unit may not assault that turn.
Name # Grp WS BS S T Wo I A Ld Save Cost
Warriors 4 Elite 4 2 4 4 2 4 2/3 10 5+ 96
Rending Claws (x1): Gain Rending special ability. See page 46 of the Warhammer 40k Rulebook.
Scything Talons (x1): +1 Attack for each set of talons. (max +2)
Synapse Creature: Any Tyranid broods with a model within 12" of a Synapse Creature never fall back and are assumed to automatically pass any Leadership based test., other than Psychic tests and Target Selection. A brood that enters Synapse range may regroup regardless of usual restrictions. All broods other than Ripper Swarms are immune to Instant Death. A Tyranid with Synapse is able to detonate all spore mines within 24" in the shooting phase. This is done instead of shooting or using psychic abilities. Other creatures from the same brood may still shoot at another target.
Name # Grp WS BS S T Wo I A Ld Save Cost
Warriors 4 Elite 4 2 4 4 2 4 2/3 10 5+ 96
Rending Claws (x1): Gain Rending special ability. See page 46 of the Warhammer 40k Rulebook.
Scything Talons (x1): +1 Attack for each set of talons. (max +2)
Synapse Creature: Any Tyranid broods with a model within 12" of a Synapse Creature never fall back and are assumed to automatically pass any Leadership based test., other than Psychic tests and Target Selection. A brood that enters Synapse range may regroup regardless of usual restrictions. All broods other than Ripper Swarms are immune to Instant Death. A Tyranid with Synapse is able to detonate all spore mines within 24" in the shooting phase. This is done instead of shooting or using psychic abilities. Other creatures from the same brood may still shoot at another target.
Name # Grp WS BS S T Wo I A Ld Save Cost
Genestealers 8 Troops 6 0 4 4 1 6 2/3 10 4+ 192
Fleet of Claw, Brood Telepathy
Extended Carapace +1 Save: Adds +1 to Save.
Rending Claws: Gain Rending special ability. See page 46 of the Warhammer 40k Rulebook.
Scything Talons: +1 Attack for each set of talons. (max +2)
Name # Grp WS BS S T Wo I A Ld Save Cost
Genestealers 12 Troops 6 0 4 4 1 6 2/3 10 4+ 288
Fleet of Claw, Brood Telepathy
Extended Carapace +1 Save: Adds +1 to Save.
Rending Claws: Gain Rending special ability. See page 46 of the Warhammer 40k Rulebook.
Scything Talons: +1 Attack for each set of talons. (max +2)
Name # Grp WS BS S T Wo I A Ld Save Cost
Gaunt Brood 20 Troops 3 3 3 3 1 4 1 5 5+ 140
Fleet of Claw
Extended Carapace +1 Save: Adds +1 to Save.
Fleshborer: 12" Range; StC+1; AP5; Assault X; Living Ammunition
Name # Grp WS BS S T Wo I A Ld Save Cost
Gaunt Brood 20 Troops 3 3 3 3 1 4 1 5 5+ 140
Fleet of Claw
Extended Carapace +1 Save: Adds +1 to Save.
Fleshborer: 12" Range; StC+1; AP5; Assault X; Living Ammunition
Name # Grp WS BS S T Wo I A Ld Save Cost
Hormagaunts 15 Troops 4 3 4 3 1 5 1/2 5 6+ 195
Beasts, Leaping
Adrenal Glands +1 In: Adds +1 to Initiative.
Toxin Sacs +1 St: Adds +1 to Strength.
Scything Talons: +1 Attack for each set of talons. (max +2)
Name # Grp WS BS S T Wo I A Ld Save Cost
Hormagaunts 15 Troops 4 3 4 3 1 5 1/2 5 6+ 195
Beasts, Leaping
Adrenal Glands +1 In: Adds +1 to Initiative.
Toxin Sacs +1 St: Adds +1 to Strength.
Scything Talons: +1 Attack for each set of talons. (max +2)
Name # Grp WS BS S T Wo I A Ld Save Cost
Ripper Swarm 5 Troops 3 1 3 3 3 2 3 10 6+ 50
Mindless, Swarm
Name # Grp WS BS S T Wo I A Ld Save Cost
Zoanthrope 3 Heavy 3 3 4 4 2 4 2 10 2+/6(i) 135
Living Artillery
Toxic Miasma: Any creature being attacked by, or directing its attacks towards, a Tyranid with Toxic Miasma reduces its WS by -1.
Synapse Creature: Any Tyranid broods with a model within 12" of a Synapse Creature never fall back and are assumed to automatically pass any Leadership based test., other than Psychic tests and Target Selection. A brood that enters Synapse range may regroup regardless of usual restrictions. All broods other than Ripper Swarms are immune to Instant Death. A Tyranid with Synapse is able to detonate all spore mines within 24" in the shooting phase. This is done instead of shooting or using psychic abilities. Other creatures from the same brood may still shoot at another target.
Warp Field: Provides a 2+ armour save, and a 6+ Invulnerable Save.
Name # Grp WS BS S T Wo I A Ld Save Cost
Carnifex 1 Heavy 3 3 9 6 5 1 2 10 2+ 196
Monstrous Creature; Fearless
Enhanced Senses +1 BS: Adds +1 Ballistic Skill.
Extended Carapace +1 Save: Adds +1 to Save.
Implant Attack: Unsaved wounds cause two wounds instead. Does not affect bioplasma attacks. Only valid for close-combat.
Reinforced Chitin: Gains +1 Wound.
Barbed Strangler: 36" Range; StC-1 (Max 8); AP5; Assault 1/Large Blast; Pinning
Venom Cannon: 36" Range; StC+2(Max 10); AP4; Assault X
Name # Grp WS BS S T Wo I A Ld Save Cost
Carnifex 1 Heavy 3 3 9 6 5 1 2 10 2+ 196
Monstrous Creature; Fearless
Enhanced Senses +1 BS: Adds +1 Ballistic Skill.
Extended Carapace +1 Save: Adds +1 to Save.
Implant Attack: Unsaved wounds cause two wounds instead. Does not affect bioplasma attacks. Only valid for close-combat.
Reinforced Chitin: Gains +1 Wound.
Barbed Strangler: 36" Range; StC-1 (Max 8); AP5; Assault 1/Large Blast; Pinning
Venom Cannon: 36" Range; StC+2(Max 10); AP4; Assault X
Name # Grp WS BS S T Wo I A Ld Save Cost
Ravener 3 Fast 5 3 4 4 2 5 3/4 10 5+ 120
Beasts, Deep Strike
Rending Claws: Gain Rending special ability. See page 46 of the Warhammer 40k Rulebook.
Scything Talons (x1): +1 Attack for each set of talons. (max +2)
Total Cost: 2299

Roster Statistics
% Elite: 8.4
% Fast: 5.2
% Heavy: 22.9
% HQ: 11.3
Model Count: 113
% Troops: 52.2
% Wargear: 0.0
Files version: 1.29

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